auto-scroll on drag
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119
Asset/js/drag-autoscroll.js
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119
Asset/js/drag-autoscroll.js
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/*
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* TweakDrag -- auto-scroll the board while dragging a card near a screen edge.
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*
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* Kanboard drags cards with jQuery UI sortable. The board does not scroll during a drag
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* (jQuery UI's autoscroll is unreliable horizontally, and on touch the bundled Touch Punch
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* shim suppresses native scrolling while a card is held), so you can only drop onto columns
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* already on screen. This scrolls #board-container while a card drag is active and the
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* pointer nears the left/right edge, with a smooth continuous speed that grows toward the
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* edge -- so you can drag a card to the edge and roll the board to a far column.
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*
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* It only acts during an active card drag near an edge, so it is harmless when idle. Works
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* on desktop (mouse) and mobile (touch, via Touch Punch). No core changes.
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*/
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(function () {
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"use strict";
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var EDGE_ZONE = 50; // px from the board edge where auto-scroll begins
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var MAX_SPEED = 22; // px per animation frame at the very edge
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var EASE = 1; // 1 = linear ramp, 2 = gentle-then-fast
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var jq = window.jQuery;
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if (!jq) {
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return;
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}
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var container = null;
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var dragging = false;
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var rafId = 0;
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var lastX = 0;
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var lastY = 0;
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function onMove(e) {
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if (e.touches && e.touches.length) {
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lastX = e.touches[0].clientX;
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lastY = e.touches[0].clientY;
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} else {
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lastX = e.clientX;
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lastY = e.clientY;
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}
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}
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// Distance is px from the edge; returns 0 at the zone border up to MAX_SPEED at the edge.
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function speedFor(distance) {
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var p = (EDGE_ZONE - distance) / EDGE_ZONE;
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if (p <= 0) {
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return 0;
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}
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if (p > 1) {
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p = 1;
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}
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if (EASE !== 1) {
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p = Math.pow(p, EASE);
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}
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return MAX_SPEED * p;
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}
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function step() {
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if (!dragging || !container) {
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return;
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}
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var rect = container.getBoundingClientRect();
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var dLeft = lastX - rect.left;
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var dRight = rect.right - lastX;
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var speed = 0;
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if (dLeft < EDGE_ZONE) {
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speed = -speedFor(dLeft);
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} else if (dRight < EDGE_ZONE) {
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speed = speedFor(dRight);
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}
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if (speed !== 0) {
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var before = container.scrollLeft;
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container.scrollLeft = before + speed;
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// Only when the board actually moved: nudge jQuery UI to recompute drop
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// positions so the placeholder follows onto the newly revealed column.
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if (container.scrollLeft !== before) {
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document.dispatchEvent(new MouseEvent("mousemove", {
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clientX: lastX,
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clientY: lastY,
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bubbles: true
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}));
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}
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}
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rafId = window.requestAnimationFrame(step);
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}
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function startLoop() {
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container = document.getElementById("board-container");
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if (!container) {
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return;
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}
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dragging = true;
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if (!rafId) {
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rafId = window.requestAnimationFrame(step);
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}
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}
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function stopLoop() {
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dragging = false;
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if (rafId) {
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window.cancelAnimationFrame(rafId);
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rafId = 0;
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}
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}
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// Track the pointer at all times (cheap; only used while dragging).
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document.addEventListener("mousemove", onMove, true);
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document.addEventListener("touchmove", onMove, true);
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document.addEventListener("pointermove", onMove, true);
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// A card drag started / stopped. jQuery UI sortable fires these (on touch too, via
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// Touch Punch); delegated on the document so board redraws need no rebinding.
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jq(document).on("sortstart", startLoop);
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jq(document).on("sortstop", stopLoop);
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})();
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